Skills: Destruction, Illusion, Restoration, Alteration, Mysticism, Conjuration, AcrobaticsĮssential Quests: Mage's Guild, for spellmaking, which is a big part in this build.Įquipment: Arch-Mage's/Heretic Robes (Fortify Intelligence), Gold Trimmed Shoes (Fortify Acrobatics), Arch-Mage's/Heretic Hood (Fortify Intelligence) Spelldrinker Amulet, LOTS of Rings, Mage's Staff of Paralysisĭestruction: This skill is used in combonation with the 'Infinite Enchantments' glitch (see below). This birthsign has a decent enough Magicka boost with none of the negatives.
I also spent ages editing his face to make him have a massive, creepy smile, huge eyes, and a deathly pale complexion.īirthsign: The Mage. Altmer have a large boost to magicka which really helps earlier on. The aim of this character is to cause as muchg chaos around Cyrodil as possible. This character on my account has an infamy of 607 and a bounty of around 89583563. This build is an example of just how crazy mages could be in this game.
Oblivion was a game in which you had a lot more freedom than in Skyrim. Oblivion is, without a doubt, the best Elder Scrolls game, at least in my opinion. Disclaimer: If you are not interested in ridicoulously OP builds, stop reading now.ĭisclaimer 2: This is literally just a build there is little to no RP aspect.